Nick Yee's website, The Daedalus Project, does surveys and reports on people who play MMORPGs.
I participated in one of the latest ones, "Kids and MMOs," and actually got quoted-- twice-- in the writeup. :)
I'll talk more later about the context of what I wrote, but here's the article itself if you're curious. The two quotes attributed to the 33 year old female are mine. Kids and MMOs
The quotes, for those who don't wanna click through:
From a page regarding benefits of playing MMOs:
Leadership Opportunities (7%)
Where else in the entire world can a teenager lead a group of people including adults into accomplishing a common goal? [F, 33]
From a page asking what advice the players had for other parents:
Parents should not only 'sit down and try' the game, but learn what the basic unit of time is where something can be accomplished. [F, 33]
And Nick Yee's own conclusion:
"In talking to parents and teenagers during my Qwest trips, involvement and setting up expectations are the two themes I stress. We’ve done informal surveys at high schools and it’s often surprising how many young teenagers have internet-enabled computers in their own room without any clear rules or limits about internet use. Whether it’s spending too much time online or misunderstanding the nature of online relationships, parental involvement is the key to mitigating many of the risks present when kids play online games."
Expect a follow-up to this later today when I'm not at work.
I participated in one of the latest ones, "Kids and MMOs," and actually got quoted-- twice-- in the writeup. :)
I'll talk more later about the context of what I wrote, but here's the article itself if you're curious. The two quotes attributed to the 33 year old female are mine. Kids and MMOs
The quotes, for those who don't wanna click through:
From a page regarding benefits of playing MMOs:
Leadership Opportunities (7%)
Where else in the entire world can a teenager lead a group of people including adults into accomplishing a common goal? [F, 33]
From a page asking what advice the players had for other parents:
Parents should not only 'sit down and try' the game, but learn what the basic unit of time is where something can be accomplished. [F, 33]
And Nick Yee's own conclusion:
"In talking to parents and teenagers during my Qwest trips, involvement and setting up expectations are the two themes I stress. We’ve done informal surveys at high schools and it’s often surprising how many young teenagers have internet-enabled computers in their own room without any clear rules or limits about internet use. Whether it’s spending too much time online or misunderstanding the nature of online relationships, parental involvement is the key to mitigating many of the risks present when kids play online games."
Expect a follow-up to this later today when I'm not at work.